Week 11

CIM 115.3 Milestone

This week we shared some of our predictions of future game changers. The contents of the shared document are below:


Creative content that questions what skill set we will need in the future

3D film clips – Reeps One: Does Not Exist – VR Beatbox with VR sound

Awake VR – episode 1 

Audreio - Plugin for any DAW that streams directly to IOS devices - https://www.youtube.com/watch?v=duxXPxW9bVs (4:30min starting point)

Facebook 360 Workstation - for creating 360 Audio https://facebook360.fb.com/spatial-workstation/

Google Stadia (games streamed) - 

Music samples created by AI https://magenta.tensorflow.org/ 

Music made by Artificial Intelligence https://www.aiva.ai/

Pro Tools online Collaboration https://www.avid.com/pro-tools/cloud-collaboration


I don’t think many in the listing above will change the game in any meaningful way. My addition, the Google Stadia, has the best chance of this I believe. This is because for a game changer to be successful in changing the game it needs to either on or both of:

  • Release with commercial success and backing. For example, Steam came off the back of Half-Life 2 which was game of the year for that year and changed the game in and of itself. or

  • Change the industry landscape so dramatically you could almost never look back. Like how cars revolutionized travel or the microphone, recording.


After the break we looked at strategising and planning to be game changers in the future. We started with the SMART acronym.

  • S - Specific - A well defined goal or a target to achieve

  • M - Measurable - A measure to be able to see both the completion of said goal/target. This can include milestones and progression.

  • A - Achievable - The goal is within our means, but not just personally, as in to say with our means to get accomplished. We could enlist help towards our stated goal for example or seek education to better achieve the goal.

  • R - Relevant - The goal we have set is relevant in the context to what we want to achieve in a grander scheme. i.e. life goals.

  • T - Time Bound - We set out our milestones and target to be achieved within a set time frame. This staves off procrastination and sets us up for the future where we might have targets to meet within a set time frame.

I have used a similar model to this in the past. For example, currently I edit my Friends podcast (WCIA). I do this so I put myself in a position where I have to have set deliverables in our Google drive ready for upload before Monday release. This has helped me in not becoming apathetic towards my aspirations to work in audio. It also helps refine my pro tools workflow to a point so I can edit to the same high quality but in a reduced time frame. It has also had the added bonus of having me set up a small studio setup for them to record into as oppose to the USB microphone setup they had prior.

Next week we present. I’ll have to build up my PowerPoint for my topic, Google Stadia, and how it may change the gaming industry in the future.