Week 6

CIM 115.2

Earlier in the week we were sent an email with links to reports on the states of the industries we would be potentially involved in.

I printed the Audio reports and looked at some of the game industry ones as well. The music industry’s projection look like a good recovery from the piracy of the early 2000’s. Though I don’t see any funding projects put out by the government like they do with film and games (more film)

In class we went through this.

Towards the end of the lesson a few of us got talking about our assessment/presentation on current game changers. I think I might have to rethink my approach into the topic I will use. Initially I wanted to go for a conceptual change in industry. I.e. from games as products to games as a service.

Thinking about it. The processes we use to consume thing are changing. With the rise of funding services like Patreon and YouTube introducing a channel membership to further support creators we are seeing a shift from the idea of “as a product” to “as a service”. Even the idea of kickstarter games being released in beta (or even alpha).